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Kai - Le Kommunique:
GDC journal (last updated at 1:32 PST) - (2001-03-21)

Tony - Digital Garbage:
Snow Rocks - (2001-03-07)

Dan - The Word:
Babel Revisited - (2001-04-04)

Jason - The Gospel According To Bigfoot:
A Brief Look at the State of Comics - (2001-03-07)

Guest - Jared Goldberg:
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Samba De Amigo
(2001-03-13 - video game)
Silent Hill
(2001-03-11 - video game)
Planning for the GDC
(2001-03-07 - field trip)

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Hight Tide in Savannah GA!
(2001-03-16 - Frisbe Tourny)
Snow Sphinx!
(2001-03-05 - Snow Mayhem)
Karaoke! @ Ichiban
(2001-02-25 - Silliness)

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Jeeves and the Feudal Spirit
(2001-04-05 - Book)
Moving Pictures
(2001-04-01 - Book)
Enjoying Neutrality
(2001-03-27 - Vacation)

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Massive Sleep Deprivation
(2001-03-13 - idiocy)
Good Bye Chunky Rice
(2001-02-26 - Comic)
Shadow of the Vampire
(2001-01-28 - Movie)

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April 11, 2001

I don't get interested in things. I get afflicted. Fortunately, the majority of the afflictions I endure are low on the itchy, flaky rash factor.

Case in point: a little game called Dance Dance Revolution. Now, if you haven't heard of this game, I don't blame you. Please e-mail me and I shall mention you in my prayers tonight so that tomorrow you may wake with a shiny new copy in your Playstation or Dreamcast.

While you wait for the fairy king and queen to make said delivery, though, I'll whet your appetites to the point where random outbursts of anticipatory tittering may be, in fact, unavoidable; warn coworkers now. The gameplay in DDR is simple enough: a piano roll with arrows pointing in the cardinal directions scrolls from the bottom of the screen. As it nears the top, it passes a static bar that has each of the four possible arrows. When an arrow in the piano roll overlaps an arrow in the static bar, you press the controller in that direction. By which I mean, you step on the corresponding arrow.

Now, contrary to what you may be thinking, this is not the stupidest thing of which you've ever heard. Especially if you were a fan of the old Nintendo, you may think that this is just the opportunity for selling a few thousand glorified power pads, which, no doubt, these people will purchase without a second thought. But DDR has a few things going for it that the ... er ... "Family Fun and Fitness" never had:

In all seriousness, hardcore gamers should be very interested in this game for a number of reasons. First, it calls to attention the role of the arcade in modern gaming, and the ability of today's gamer to bridge the gap between arcade gaming and home gaming. Second, despite - or because of - its utter simplicity, DDR allows for nearly unrivaled personal expression in a gaming experience. Some play for techincal mastery, some play for style. Point is, the arrows on a given song may be the same every time, yet there's plenty of depth even for the individual gamer, and the experience for any two gamers can be completely different.

For those of you who are starting to fall in love with this game, here are some links to get you started. For those of you who would rather pursue the futility that is denying the undeniable merits of this "game" (I prefer to call it a "way of life"), I sentence you to a shoe filled with squirmy things. (that last one was in quicktime, my fine little sprouts)


Jerry Holkins had nothing to do with this strip.

Quote of the Day:
"Why, you're no dance teacher! You're Catwoman!"
- Dick Grayson, Batman (TV series)



All text and images 2000 by Jason, Kai, Dan, Tony, and Mecha Gaijin. He WILL kick your ass. Instant superfine!
All characters are ™ & © their respective owners. All Rights Reserved. Some Comics Ex Machina (CXM) strips are satirical in nature, and are not intended maliciously. CXM has invented all names and situations in its strips, except in cases when public figures are being satirized. Any other use of real names is accidental and coincidental, or used as a fictional depiction or personality parody. CXM makes no representation as to the truth or accuracy of the preceeding information.